Oblivion Fighters Guild Ranks
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| My poor babies! |
Quick Walkthrough[edit]
The Elder Scrolls IV: Oblivion Wiki Guide. The first is that the only way to sell stolen property is through fences who are revealed as you progress through the guild ranks. The second is that.
- Speak with Azzan; he claims to have a job that's perfect for you.
- Head over to Arvena's house and ask her about her rat problem.
- Go down to the basement to discover and kill the culprit. Afterwards, head back to Arvena and speak with her again.
- Find Pinarus Inventius and go hunting.
- Return once again to Arvena to find your excursion wasn't very successful in solving her problem.
- Follow Arvena's unknowing suspect around Anvil, watching for suspicious activity.
- Once you catch the person responsible, make a decision that will determine what reward you receive.
Detailed Walkthrough[edit]
Anvil Fighters Guild[edit]
Speak to Azzan about Contracts then Rats to receive this quest. He claims that Arvena Thelas is having a problem with rats in her basement, but refuses to provide specifics. He says that you'll just have to go over to see for yourself. You can find Arvena in her house, which is just west of the north gate.
Rat Problem?[edit]
When you talk to Arvena, you'll learn her 'rat problem' isn't exactly what you would have thought it to be. Apparently, she loves rats and keeps some as pets. Lately, she has been finding them dead. It is now up to you to find out what's been happening. Head down to the basement where you should find a starving mountain lion attacking the rats. Kill the lion and then report back to Arvena. She'll ask you to find Pinarus Inventius, a hunter whose house is just on the other side of the road. Speak to him and follow him outside the city. Kill all four starving mountain lions and go back to Arvena.
Maybe Bricks Would Work[edit]
When you return to Arvena, you'll learn that there is yet another lion in the basement. Kill that one and go back upstairs. Arvena will tell you that she suspects that her neighbor Quill-Weave is responsible. She says that Quill-Weave has never liked her rats and has been sneaking around Arvena's house at night. If you talk to Quill-Weave, she'll deny any involvement. You're going to have to catch her in the act to make her confess.
Quill-Weave will go into sneak mode around 8 p.m. and head for Arvena's house. You can lie in wait for her there or follow her around Anvil till she gets there, if your Sneak skill is high enough. She drops some meat next to the hole into Arvena's basement, and you'll get a journal entry; talk to her after that and the truth will come out. Quill-Weave says that she didn't mean to lure the lions inside; she was just trying to lure the rats out so that the guards would kill them. You can decide whether to keep her secret or not.
To Rat or Not to Rat[edit]
There are two options for how to finish the quest:
- Tell Arvena that Quill-Weave had nothing to do with it, and Quill-Weave will give you a free one-level boost in Acrobatics.
- Tell Arvena that Quill-Weave was behind it, and Arvena will give you a free one-level boost in Speechcraft. Quill-Weave will still be available as an Acrobatics trainer but she'll call you a 'rat' every time you speak with her, no matter how high her disposition is toward you.
Whichever option you choose, Arvena gives you the same level-dependent gold reward and your Fame is increased by one point. If this is the first Fighters Guild quest that you have completed, return to Azzan for promotion to the rank of Apprentice.
Following the completion of this quest, you can return to Azzan for another Fighters Guild quest, The Unfortunate Shopkeeper; or you can instead go to Cheydinhal and get the quest The Desolate Mine from Burz gro-Khash.
Notes[edit]
- Kill the mountain lions in the basement quickly; if all the rats get killed, Arvena won't need your services anymore. This also happens if you kill all the rats before obtaining the contract. The quest will be completed but you will get neither Fame nor free skill training. Even if all the rats are killed though, you will still be ready to be promoted to Apprentice rank without completing any additional quests.
- Quill-Weave sometimes leaves Anvil to visit Chorrol. It's a good idea to use your quest markers and world map to see where she is, since there's no point in waiting outside her home if she's in Chorrol. If she's gone, she'll usually be back the next day.
- For the first Fighters Guild quest in Morrowind, there is a lady who has a rat problem of a different sort. Perhaps coincidentally, her name is Drarayne Thelas.
- Quests involving rats have been a running theme for early involvement in the Fighters Guild since Daggerfall. This is also implied by a rumor heard in Anvil after the quest is initiated: 'It's always 'rats' for the new associates. Is it some initiation test or something?'
- Quill-Weave refers to the meat that she leaves as rotten, but it is identical to any other that you might find.
- If you are in a rush, you can kill the lions yourself before Pinarus arrives at the location; he takes a long time to get there. Note that doing this will trigger a minor bug and make Pinarus wait for you indefinitely. As a result, he will not be available for training before you have led him to where the mountain lions are, even after the quest is completed.
- After reaching the Quill-Weave portion of the quest, she will place meat next to the hole night after night, and it will accumulate.
Bugs[edit]
- Speaking to Arvena Thelas before undertaking the quest while she is sitting on the bench outside her house may break the quest, causing her to never return to her house.
- This bug is fixed by the Unofficial Oblivion Patch.
- A possible fix may be to break into Arvena's house. From inside, make the quest active. Open the console and use the command:
getstage FGC01Rats
. The returned stage should be10.00
. Then use themovetoqt
command. You should appear outside Arvena's house, with Arvena standing right in front of you. - Alternatively, you can strike Arvena and allow yourself to be arrested. When you return to her home, she will have reappeared upstairs. She may also return on her own after you wait or sleep.
- It is possible for Quill-Weave to become stuck in Chorrol during her visit to Casta Scribonia.
- Entering Casta's house should make Quill-Weave exit and make her way back to Anvil.
Journal Entries[edit]
A Rat Problem (FGC01Rats) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
10 | Azzan has told me of a contract in Anvil with Arvena Thelas. I should speak to her about a problem with rats in her basement. | |
20 | Arvena Thelas has rats in her basement, but they're not the problem. She loves the rats, but she's been finding them dead. She would like me to go down and investigate what's been happening. | |
30 | I've killed a mountain lion in Arvena Thelas' basement. They must be sneaking in through a hole in the wall somewhere. I should tell Arvena what has happened. | |
40 | Arvena Thelas was glad to know what was killing her rats, but she still doesn't feel safe. She'd like me to speak with Pinarus Inventius about hunting down mountain lions in the area. | |
50 | Pinarus has agreed to look for mountain lions with me. If we find them, we'll kill them, and make Arvena feel safer. | |
55 | We've killed all the mountain lions Pinarus believes are in the area. I should return to Arvena Thelas. | |
60 | I've told Arvena about the mountain lions, but she doesn't believe her problem is solved, as there's a mountain lion in her basement now. I'll have to kill it. | |
65 | I've killed the second mountain lion in Arvena Thelas' basement. I should tell Arvena. | |
70 | Arvena now believes that her neighbor, Quill-Weave, might be responsible. Arvena has seen her sneaking around outside the house at night. I should watch Quill-Weave and see what she's doing. I should not let Quill-Weave see me, though, lest she get suspicious. | |
80 | I've seen Quill-Weave leaving meat outside Arvena Thelas' house. This must be what is attracting the mountain lions into town and into Arvena's basement. I should confront Quill-Weave. | |
90 | I've confronted Quill-Weave, and she has admitted to trying to kill off Arvena's rats. She has promised to stop, and has asked me not to tell Arvena what she's done. | |
100 | I've told Arvena Thelas what Quill-Weave has been doing. She thanked me for my help, and has paid me for the contract. She's also taught me a bit about Speechcraft. | |
105 | I've told Arvena Thelas that the problem has been solved, and she has paid me for the contract. I should see Quill-Weave and tell her I've protected her secret. | |
110 | Quill-Weave thanked me for protecting her secret, and has trained me in Acrobatics for free. | |
200 | All of the rats in Arvena Thelas' basement are dead. I've failed my contract. |
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage FGC01Rats stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
Prev: None | Up:Fighters Guild | Next:The Unfortunate Shopkeeperor The Desolate Mine |
Azani Blackheart
Contract from: Modryn Oreyn
Rank: Defender
When asked for new assignments, Modryn will tell you to meet him in his house after dark. There, he'll tell you the story of Blackwood Company. Agree to help him investigate, and you'll meet him in the guild branch in Leyawiin. Talk to him and you'll both head to Ayleid ruins of Arpenia.
Arpenia is quite a big, empty dungeon. You won't encounter any monsters in there, except for the rats. Walk around the level to search through the whole map, then leave. It turns out you weren't supposed to find anything in there - Modryn will tell you that you both have to go to Atatar. Follow him there. A big, 3-level dungeon stands before you.
On the fourth level, you'll be caught in a boss fight with Azani Blackheart. Once he's dead, search his body, and take the ring (and some other cool items you find on him, including full Elfish armor and a great sword called Sinweaver) to give it back to your buddy Modryn. You'll be promoted to the rank of Warder.
The Fugitives
Contract from: Burz gro-Khash
Rank: Warder
Burz tells you to kill some fugitives that have been terrorizing Bravil. Go to that city and ask somebody about the bandits. When his disposition is at around 65, you'll know that they are hiding in Bloodmayne Cave.
The cave is divided into 2 levels, and there are 2 fugitives on each one. Save for them, you won't find anything of interest in there. When you kill them all, go back to the guild.
The Wandering Scholar
Contract from: Azzan
Rank: Warder
You have to go to Brittlerock Cave and help Elante to conduct her research there. It's a very simple task, just follow her around the cave and kill everything that threatens her (there are some Daedra in there). At the end of the cave, you'll find the shrine she was looking for, and you'll be free to leave. There is a second level of this cave, but you don't have to go there at all. Go to Azzan to receive your reward.
Trolls of the Forsaken Mine
Contract from: Modryn Oreyn
Rank: Guardian
Some guild members are lost in Forsaken Mine, south of Leyawiin. You'll find some bodies of both Guild and Blackwood warriors, and on the second level - the body of your colleague Viranus Donton. There's a journal nearby, pick it up. It turns out that the Blackwood Company attacked the Guild! Go back to Modryn to tell him the news.
The Noble's Daughter
Contract from: Burz gro-Khash
Rank: Guardian
Go to Lord Rugdumph's mansion and ask him about his missing daughter (listen to what he says, lol!). You'll get a new map marker indicating the daughter's whereabouts. She's being held hostage by some ogres. Kill them (there are three of them) and talk to her. Escort her back to the mansion, and you'll get a special reward - quite funny looking family sword of theirs. Inform gro-Khash of your success.
Mystery at Harlen's Watch
Contract from: Burz gro-Khash
Rank: Guardian
Go to Harlen's Watch, a settlement south of Cheydinhal. Enter the house of Drarana Thelis and talk to her. There have been some 'light-sights' around the town. Go to the place the marked on your map to find out that the lights are in fact Will-o-the-wisps. Enter the Swampy Cave.
Inside the cave, you'll find a stack of human bones, apparently left by trolls. You have to clear both levels of the cave from these monsters. Once you're done, go back do Drarana. You'll get a Mind and Body Ring. That's it already, go back to the guild.